Dwarfgate

The Dwarfgates are the subterranean centers of dwarven civilization in Westgard. They are both cities and fortresses, built around the massive gateways that link the surface world with the Abyss. While dwarves can and do inhabit the surface, and other small underground settlements, the vast majority of their race live only within the Dwarfgates, as a testament to their enduring dedication to act as guardians against any evils that may seek to surge from the deeps. The known Dwarfgates in Westgard are:
 * Trômund
 * Khalendūr
 * Baruín
 * Gazula (Khalzar)
 * Benorwëg
 * Morátheriz
 * Bánthum
 * Leyhanos

General Layout
While the size and exact appearance of each Dwarfgate differs, each share similar qualities:


 * Gate to the Abyss


 * Gate to the Surface: Although the primary focus of each Dwarfgate is on the gate to the Abyss itself, dwarven stubbornness and faith in redundancy is well noted in the fact that the entrances to the surface, while comparatively lightly fortified, were indeed secured in the event the Dwarfgate itself fell, and the surface-way could still be sealed and any Abysmal breach contained to just that gate. After the Call to Cloister was given in the Late 6th Era, and later learned the Call was falsified, the Baruín dwarves that had relocated to Gazula had very little hope they would ever be able to contact another dwarfgate again, either from the surface, or from the Abyss; a testament to how strongly the dwarves secured these locations in the event of the Call being issued.


 * Underlight

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